This is similar to changing the pivot point of an object.
1. Get the Transform T which transforms P to Point (0,0,0)
2. Apply T on A
3. Rotate A (around (0,0,0))
4. Transform A with the inverse of T"
This method is essential in using a modeled object is used to animate within any environment.
Subscribe to:
Post Comments (Atom)
Beyond Toughness: Why Your Car's Brain Needs AEC-Q100 AND ASIL-B
AEC-Q100 vs. ASIL-B: Quality Meets Safety In the era of autonomous driving and electric vehicles, the electron...
-
This will create a certification file and send to free certification authority " https://certbot.eff.org " sponsored by linux foun...
-
Annual Technical Conference 2006 of IET-YMS Sri Lanka, 16 th October 2010 Department of Electrical and Information Engineering, University ...
-
Installing MPICH2 parallel computing from package manager or Ubuntu software center, will need lot configurations of available real processo...
No comments:
Post a Comment