Java 3D - Rotating an object about a specific point!
This is similar to changing the pivot point of an object.
1. Get the Transform T which transforms P to Point (0,0,0)
2. Apply T on A
3. Rotate A (around (0,0,0))
4. Transform A with the inverse of T"
This method is essential in using a modeled object is used to animate within any environment.
1. Get the Transform T which transforms P to Point (0,0,0)
2. Apply T on A
3. Rotate A (around (0,0,0))
4. Transform A with the inverse of T"
This method is essential in using a modeled object is used to animate within any environment.
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